Category Archives: Reviews

Moto X Pure Edition (Style) 2015 First Week Look

Received it last Friday, so I’ve had about 9 days with the phone as of this writing.

My last phone was the 2014 Moto X, so this is an incremental change. My biases are well-stated on this blog, but to sum it up: I don’t like phablets, I hate TouchWiz, and I am used to the vanilla variety of Android.

I haven’t really paid attention to CPU specs on phones. I still remember having a discussion with a friend about how he and his coworker dissed on people who wanted phones with good hand-feel, and would rather compare specs. I guess I’m biased against that kind of thought, because 99% of the use cases don’t even require that much processing power. My mom’s Moto G first generation still runs like a champ even browsing the web. Instead, increasingly it’s about the UX, starting from the build quality, hand feel, and the user interface and the stuff you put in there to satisfy use cases.

Let me just quote this:

Smartphones have become boring to me these days. They all can do the same thing; resolutions are high enough that they don’t really matter anymore; processors can handle everything you throw at them; batteries last nearly all day; and some of the latest cameras on Android handsets have essentially caught up with the iPhone

The funny thing is I jumped on the Moto X 2015 version because of CPU specs and better display. Enter IDOLM@STER Cinderella Girls Starlight Stage (DereSute for short, or SS). The spiritual successor of IDOLM@STER Shiny Festa married with Love Live School Idol Festival, this game does real-time rendering of 3D models dancing, and will take a chunk of not just your battery life but CPU. Plus since DereSute is a rhythm game, the interface is extremely unforgiving to any performance hiccups. Comparing the performance of this game on the 2014 Moto X and 2015 Moto X, the improvements are well worth it:

  • Moto X 2014 can run at full visuals (there are 4 levels you can choose from) for maybe 10 songs before running out of power, the 2015 version can do so about twice as long (I haven’t tried).
  • Moto X 2014 lags a good deal at highest level, Moto X 2015 not really at the second highest, and barely so at the highest.

Both Moto X features Qualcomm’s fast charging technology, so stick that 3.0A charger in there for 50% @ 15 minutes. It comes really handy for DereSute. But to put things into perspective; if I played Project Diva on the Vita and it uses up all the power after 20 songs, I’d think something is wrong with my Vita. So something is odd about this phone? For normal every day use I get through a day no problem, but I think I played DereSute everyday so it’s not a good measure.

Back to you regular programming. The new TFT screen takes getting used to; the contrast difference is the first thing that strikes me. I think it takes getting used to because I have to invert a lot of the app’s skins so it’s black-on-white rather than white-on-black as you’d with an OLED display. OTOH if people tell you 1080 is enough on a flagship phone display they are drunk or have never seen a good QHD screen on a handheld device. Maybe if your screen is 1/2 of the size of this one? The pixel density is highly appreciated. I think when those 4K screens comes out in a few months (Sony, LG, the Huawei Nexus) we’ll have some actual opinions to press against.

The size and heft of the 2015 Moto X is squarely in phablet territory. I have hands that are not very big–big for an Asian but not big for average White guy, so this thing is a challenge to use one-handed. The 2014 Moto X was already not quite an one-handed phone with the bumper, and the 2015 Moto X is just something I’ll have to get used to.

I opted for the leather back. it’s nice, and even more so if you take some time and put some oil on it… My dad put some special seed oil on it that he reserves for his hair and it actually changed the color tone of the thing, which makes it much closer to pigskin brown than the lighter brown you associate with autumn fashion…

I think the leather back makes the phone more slippery than if you opted for some grippy plastic, and with a big phone that’s recipe for drops. This year’s Moto X Pure Edition package comes with a bumper which is something you should put on immediately for this reason. BTW that bumper is not the greatest, but right now you don’t have a choice (I plan to swap it out soon I guess).

The camera is indeed much better than the 2014 X, but that doesn’t say a lot. I think we finally can call this camera “flagship” quality, but it doesn’t compare to what the latest iPhones can do. I’m going to ignore the “Siri” type functions, but Moto X has always been pretty good about this, including the latest iteration.

Dual speakers make playing DereSute nice and handy. If the phone is not plugged in my hand can get in the way of the ambient sensor and change the backlight, something to think about in general for all these phones. But this is where LCD screens kind of suck versus OLED screens, at lower brightness…

So, to sum it up:

Pro: It’s fast. Clean Android UX, Moto maker. With key accessories included it’s even more affordable than you think.
Con: Phablet and weighty, still can be faster and have more battery life for DereSute.

Smart Watch Battery Life

I’ve been thinking about this somewhat. The past six months I left my Pebble charger cable twice. Once I left it away from home so I had to deal with not charging my Pebble for about 10 days while the new one comes. Once I forgot to bring it with me on a trip so I had to borrow one to recharge the Pebble. By the way my Pebble Time Steel hasn’t shipped…probably because they have some problems not only with the watch band, but also the particular type of watch I ordered (gold).

At first, I never was a fan of smartwatches that hand battery life measured in hours. Days days days. That led me to buy a Pebble, since the transflective LCD technology allowed it to run for 5-7 days at a time. Living with the Pebble these past 2 years, I learned that, in reality, as most Apple Watch defenders would point out, it doesn’t matter on a daily driver sense. You go home, you can charge it overnight and get on with your life. Yes it’s one extra cable, so yes, if you travel or what not, or just live life in general, yeah, it’s one extra cable that you can forget/lose/break. None of that is a deal breaker in the sense that you can always pack a backup or have a spare cable somewhere. But it’s still not substitute to having the battery life.

Here’s the main problem. In the first world, smartphones are ubiquitous. Smartphone charging is not an issue. All the international airports I’ve visited had easy ways to let you charge your phone. Some even had cables right there so you didn’t need to go to the newsstand or Best Buy vending machine to pick up a cable if you needed one. Maybe Apple Watch cables will also be like that, but so far I don’t think that has been the case. And I don’t need to mention all the other Android Wear and Pebble watch cables.

And it’s okay to carry around a dead watch. It’s way less disruptive than carrying a dead phone. So it’s not a huge risk rationally. It’s just an irritation. Much more so than smartphones, however, watches breed physical habits and muscle memories. Wearing one for a few years then go a normal day without it and you’ll know what I mean. So to me it’s much more about the irritation of wearing a dead watch. Having a dead phone seemed just like a straight-up crisis. It’s not even in the same league.

The takeaway is if I had a watch that had a battery life of 2-3 days, the two instances I left a cable home or lost it or whatever, I would had to go without a smartwatch for days. Because my Pebble have like a 7 day battery life, I was able to use it during the stretch of days when I wasn’t able to charge it nightly. (I turned the watch off when I sleep instead.) Forgetting it on my IM@S 10th trip was funny because I knew one other guy who was going also had a Pebble, so I borrowed it from him for one night and it was all I needed to last 11+ days in Japan.

Maybe a sensible way to qualify “a couple days” of battery life to “a week” of battery life is in a construction sense. Having smooth metallic finishes or “clicky” crowns or fine leather or solid buttons are good, I think, and these workmanship qualities are desirable. In that sense I think a battery life long enough to not having to worry about not charging your watch is in the same category. A holy grail would be like, once a month or something. Or maybe some out-of-box thinking is required here.

The long answer to the battery life question applies not just to smart devices we carry but in general. At some level the CPUs and GPUs we carry in our smartphones will cap out, and technology today work hard at driving the power consumption of these moore’s law candidates. We might stick to the same # of transistors between generations of phones, but the power consumption drops. We are also making way on battery technology so we can carry more juice at the same size and weight limits. This just means battery life too has a cap somewhere, and that cap might not even be too far from where we are today. The real takeaway is that we need to learn how to rationally “calibrate” these numbers. What does 1 day or 12 hours mean in this context? It’s not even a linear relationship between x number of hours of battery life to desirability, or if a device’s battery life exceeds your power requirements by x hours, what value does it add, etc. It’s about measuring edge cases, analysis of risk, and figuring out what is a good value.

A busy end to 2014

I haven’t put up a blog post here in half a year because I got promoted at my job. Promoted in terms of work load but not so much pay? I don’t know. It got really busy.

I took the blogging down a notch both here and at the anime blog because I just don’t have the time and motivation after work. A lot of context switching suck my energies. I guess it’s also to say the work I’m doing at work is definitely more challenging and taxing intellectually, perhaps not in a technical sense but in an organizational sense.

At any rate, I purchased a Verizon Moto X 2nd gen on Black Friday using their $140 off coupon deal. I logged into the deal page maybe a couple minutes after clock hit 1pm Eastern and didn’t even lag a bit as I put in my entry code. GJ Moto. The Moto Maker experience is not 100% but overall the customization options are a great thing and a major distinguisher between this phone and the others on the market. Of course in exchange your phone is a little bit harder to buy, you have to wait for your gear to get Fedex’d from China, all that.

I probably should have purchased the developer phone instead of the carrier version of the phone. It’s a minor detail because the carrier experience on the Moto X is pretty clean, but the major difference here is that I have to wait for a Verizon patch instead of just being able to hack my way with xda forum’s support. Locked bootloader and all. At the same time, I opted for the football leather version of the Moto X, which is working out pretty well besides how it forces me to change my current car mount due to the limitation of the kind of case you can use with it sensibly. All because with a leather (or bamboo etc) back, it’s not really a good match with a traditional, full-body case. Using a bumper is perfectly okay, but it makes this big phone even harder to hold and nullifies the advantages of the tapered edges. Not to mention my magnet-driven car mount has nothing to stick the backing piece to. I’ll have to go back to the clamp style mount.

The other sort-of mistake I made was upgrading from 4.4.4 to 5.0. Android Lollipop is not ready from prime time. The new UI experience is pretty good actually, but not a drastic improvement from before. More just a drastic overhaul in notification that has some improvements. The issues so far are a penchant for background apps to close for no reason, and there’s a wifi bug that prevents me from connecting to my work wifi. I don’t know if it’s because of the switch they’re using or how it’s configured, but it just doesn’t connect.

Bugs and mistakes aside, this phone is very nice. The display is tops and the battery is adequate. It’s speedy and what not. The customized Moto app experience blows the Samsung one far and away. Should last me another couple years while I figure out how to refurbish my old phone, the cracked GS4.

NY Auto Show 2014

Notables:

Audi A3. The TDI version is hmm interesting.

Audi R8: Did this car get more expensive?

Alfa coming back: cool idea, and probably better than that lotus you have.

New ‘stang: addresses all my main problems with the car, so I recommend it now.

New ‘vette: also addresses my only small problem with the car, but hey, it’s a vette.

Infiniti Q line: They only have the high end trims to show, so those are very nice, but also more expensive.

Didn’t see any Teslas

Maserati Ghibli: You know, it’s better than the cheap Mercedes, take that what you will.

New Mercedes crossover: Abunai!

My favorite has to be the Miata gallery, as Mazda displayed about a dozen of them from pre-production in 1989 to the new 25th anniversary edition (which is just like mine except with keyless entry and tacky black decaling, and some neat fog light kits).

My dad and I also unevoqually rated the Silverado as number one truck at entry level, partly because Ford’s new F150 is hands off still.

Occulus Rift Buyout

Just my 2c. Nothing really that special either, but just trying to put my ideas into words. FWIW I was not a backer but I am also not a believer of Facebook, despite having an active account there.

I think it’s great that Carmack and all those other guys now have the backing of a pretty spiffy company looking to change the way we integrate fancy technology in or daily lives. If Occulus Rift’s vision is to popularize VR beyond video games, okay, that’s fine.

But the problem is we are not even at step one, popularize VR in video games. Right now Bitcoins are more popular than Occulus Rift in terms of adaptation. There is no consumer product, just a lot of dev kits out there. If Occulus Rift is just a company that makes VR kits, maybe we have arrived, but this is not what its backers are really in for. Something like VR require not just support in the technical sense, but also in the platform sense. It needs not just developers but a developer community and channel, it needs backing of a player in the video games industry. Or players.

The problem is always about faith. Kickstarter, too, is a platform that runs on faith. All the talk about giving back to backers and investment versus preorder is besides the point. It doesn’t matter you are making a charitable donation or buying stocks, it requires faith that these acts will result in the things you want to happen–money spent to do the right kind of good works, or you get a positive ROI of whatever. And faith comes in that in both cases you rely on a third party or some external circumstances to carry these effects out. Sony’s HMV-T3 is already a thing you can buy, with the headtracking sensor addon announced at CES this year; OR is not treading new grounds in terms of what it promises to deliver.

The FB buyout violated faith of backers. These guys are buying dev kits or whatever, sure, but the vision of the VR (even in just video games) lives on even after all the crap is delivered. That’s what Kickstarter is actually about: supporting art and crap like that. And I think on this point the FB buyout goes pretty much against this exact point. Or maybe not so much “against” the spirit of independently funded venture to do something new or hard to commercialize; it’s more like we switch “independently funded” to “corporate funded.”

I’m not saying FB or OR wouldn’t carry out their vision of a VR whatever. I’m saying it’s like okay, so FB bought you guys, maybe the least you can do is to assure that your Kickstarter backers feel okay about this? These guys are the same gaming community that will help pave the way to a VR future. I would say even refunding the 2.5 million bucks would be pocket change for OR at this point, and it will go a very long way to help Kickstarter and OR’s fans. It’s a gesture of thanks. Thanks for having faith in OR, whatever.

I’m thinking if it was some other company that bought OR, like Microsoft or Nintendo, this would be like a positive move. Because those companies are actually directly operating in this space and it’s easy to see how it can further OR’s vision. FB? Not so much. Even if on the back end, FB is turning out to be an okay acquirer of startups.

In that way I’m glad nobody bought out Pebble yet. I wonder how they can stand against this. I suppose that’s something to think about, as a Pebble backer. Or it’s something I have already thought about and it seems like the problem they’re tackling is wholly different enough that 2 billion dollars from FB isn’t really going to change much.