January 25th, 2008 omo
Lootrank.
Premise: since your character has a wide variety of statistics to convert all of that number into a simple, comparable (damage per second) there needs be a way to optimize gear selection based on uniform criteria. That said people use different criteria and we need a tool to apply the personalized criterion uniformly.
Solution: Lootrank is a web application where you can input numbers and assign them to each in-game statistic. The system then pulls the information on loot from WoW gear databases and rank them for you.
Features: it uses wowhead for gear data, which is good. It allows for templates, as in the values you use to populate lootrank is saved in the URL, so you can link it easily.
Downsides: UI is pretty bare. Forum is lacking. Lack of templates, but people do link some good ones across other forums like EJ. It would make my life easier if you can apply key conversion factors rather than straight up number assignments (like, for example, how crit relates to ap relates to hit, as a ratio, rather than numbers that propagates itself. At least we know 1 str is 2 to 2.2 ap, basics like that). Basically it can be more user friendly.
Comments: Great site, but AEP is still a fool’s game and only a general guideline to gear outfitting as it does not take into account of how stats crossplays with each other.
My fury warrior template here. The numbers are calculated using the basic presumptions and formulas (more like CEP):
1 Str = 2.07 AP (I get kings close to half the time I raid, actually; should get might more often)
1% to crit = 33 agi = 23 crit rating (taking into account of kings)
1% crit is worth 13 Str (obviously I’m not crit capped). This value will change on my total itemization value (basically how twinked out I am). The more phat lewt I get the higher I will rate crit over strength, as it is a multiplier of damage where as AP/Str is linearly added.
170 armor penetration is approximately worth 1% damage increase (on an average sundered mob) which I equal to 1% crit. This value will scale higher as my total itemization value increases. This value is also very “ballpark” and situational as you know.
1% haste is = 16 haste rating, which is worth 0.5% of damage increase (basically, because it doesn’t really increase my special attack speed with exception of heroic strikes), which I equal to 0.5% crit.
1% to hit = 16 hit rating, which is worth 0.5% of damage increase (obviously I’m above the 2h hit cap and below 24% total miss), which I equal to 0.4% crit. This value will scale down as my total itemization value increases, but it is still a key stat to at least hit a comfortable level, like stamina.
1% to dodge/parry reduction = 16 expertise rating, which is worth 0.9% of damage increase, which I equal to 0.9% crit. I’m not capped, obviously. And nothing suck more when your bloodthirst gets dodged.
The equvalent values are:
207 AP = 100 Str = 254 agi = 177 crit = 1368 ArP = 257 haste = 321 hit = 143 expertise
Inversed, we get the weighted score for lootrank:
100 Str, 39.3 Agi, 48.3 AP, 56.5 crit, 31.2 hit, 7.3 ArP, 38.9 haste, 69.9 expertise
Double check my math if you can, please.
Tags: world of warcraft
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